Urban Games

BRIEF: Create a prototype of a “playable city” game based around participant input.

  • It should be location specific.
  • Your relation to the city should be “playable” (rather than “playful”).
  • Creatively use localised input to lead participants through the game.

Inspiration and Ideas:
For this prototype, I was really inspired by the ‘Hello Lamp Post’ project “The playful, city-wide system that lets you talk to street furniture”. This project took place in Bristol among other locations across the globe, it allowed users of the experience to interact with street objects by text messaging the code written on it, you are then able to have a conversation with it and ask it questions and ultimately learn what other people have to say.

For this prototype, which I am calling Accentuation, I was heavily inspired by the game Accentuate, “Accentuate is played by teams with a minimum of two players each. The aim is to guess which accent your teammate is trying to imitate and the name of the film from the quote they are reading. The opposing team may also have the chance to guess the accent and the film and win a point should ‘All’ be rolled on the dice.” My idea for this prototype is to take the game of Accentuate and make it an app based city-wide game, that encourages the user to explore the city whilst at the same time solve the challenging accents and film quotes uploaded onto the app. To use the app the user would first have to go out into the city and find the QR codes dotted about in obscure places, it would be a hunt to find them they could be high or low, once the QR code is scanned in the Accentuation app the QR code would trigger the app to generate a question card, the user of the app would then have to read the given quote in the given accent. All the other users of the app would then have to attempt to guess both the correct accent and film on the app and they and you would consequently gain points for correctly guessed answers, there would also be a leaderboard ranking top players. There are two interactive elements to the game; Firstly, there is the citywide hunt to track down the clues hidden in QR codes around the city. The second element of the game is the social side of the app, which involves posting a video of yourself to the Accentuation community, who have only one chance to play the video before it expires and guess the correct accent and/or film that the user was attempting to do.

To use the app the user would first have to go out into the city and find the QR codes dotted about in obscure places, it would be a hunt to find them they could be high or low, once the QR code is scanned in the Accentuation app the QR code would trigger the app to generate a question card, the user of the app would then have to read the given quote in the given accent. All the other users of the app would then have to attempt to guess both the correct accent and film on the app and they and you would consequently gain points for correctly guessed answers, there would also be a leaderboard ranking top players. There are two interactive elements to the game; Firstly, there is the citywide hunt to track down the clues hidden in QR codes around the city. The second element of the game is the social side of the app, which involves posting a video of yourself to the Accentuation community, who have only one chance to play the video before it expires and guess the correct accent and/or film that the user was attempting to do.

The prototype I made is specifically exploring the functionality of generating a username during the account set up process, this would create a profile required to use the app and be a part of the Accentuation community. Below shows the development process involved in producing the prototype.

IMG-9883-2

Screen Shot 2018-02-20 at 02.03.43Screen Shot 2018-02-20 at 02.44.52accentuate_blog
Click here to view my final prototype!

 

 

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